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Image of The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life

The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life

HarperOne
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Image of The Oh She Glows Cookbook: Vegan Recipes To Glow From The Inside Out

The Oh She Glows Cookbook: Vegan Recipes To Glow From The Inside Out

Penguin Canada
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Image of You Are a Badass: How to Stop Doubting Your Greatness and Start Living an Awesome Life

You Are a Badass: How to Stop Doubting Your Greatness and Start Living an Awesome Life

Running Press
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Paperback. Pub Date :2013-05-01 Pages: 254 Language: English Publisher: Running Press Bestselling author. speaker and world-traveling success coach. Jen Sincero. cuts through the din of the self-help genre with her own verbal meat cleaver in You Are a Badass: How to Stop Doubting Your Greatness and Start Living an Awesome Life. In this refreshingly blunt how-to guide. Sincero. serves up 27 bite-sized chapters full of hilariously inspiring stories. life-changing insights. easy exercises and the occasional swear word.Via chapters such as Your Brain is Your Bitch. Fear is for Suckers and My Subconscious Made Me Do It. Sincero takes you on a wild joy ride to your own transformation. helping you create the money. relationships. career and general all around awesomeness you so desire. And should you be one of those people who dreads getting busted with a self-help book in your han...
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How to Win Friends and Influence People

Gallery Books
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This grandfather of all people-skills books was first published in 1937. It was an overnight hit, eventually selling 15 million copies. How to Win Friends and Influence People is just as useful today as it was when it was first published, because Dale Carnegie had an understanding of human nature that will never be outdated. Financial success, Carnegie believed, is due 15 percent to professional knowledge and 85 percent to "the ability to express ideas, to assume leadership, and to arouse enthusiasm among people." He teaches these skills through underlying principles of dealing with people so that they feel important and appreciated. He also emphasizes fundamental techniques for handling people without making them feel manipulated. Carnegie says you can make someone want to do what you want them to by seeing the situation from the other person's point of view and "arousing in the other person an eager want." You learn how to make people like you, win people over to your way of thinking, and change people without causing offense or arousing resentment. For instance, "let the other person feel that the idea is his or hers," and "talk about your own mistakes before criticizing the other person." Carnegie illustrates his points with anecdotes of historical figures, leaders of the business world, and everyday folks. --Joan Price
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Image of Sapiens: A Brief History of Humankind

Sapiens: A Brief History of Humankind

Signal
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Dungeon Master's Guide

Wizards of the Coast
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Dungeons and Dragons: Dungeon Master Guide, 5th edition, Age range: 12 and up / Number of players: 2 to 5, Manufacturer: Wizards of the Coast
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Tales From the Yawning Portal

Wizards of the Coast
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Monster Manual

Wizards of the Coast
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The Monster Manual presents a horde of classic Dungeons and Dragons creatures, including dragons, giants, mind flayers, and beholdersa monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D and D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination. The leader in providing contemporary fantasy entertainment, Dungeons and Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. Created as part of a massive public playtest involving more than 170,000 fans of the game
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Milk and Honey

Andrews McMeel Publishing
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